A recent gameplay test reviewed through 12B Sports shows that teamfight strength becomes clearest once Honor of Kings heroes complete their core late-game items. This assessment uses a simple scoring system, with higher scores representing greater overall combat value. Players can compare the ratings of heroes in each role to estimate the strength of an entire lineup. In general, a powerful teamfight hero needs reliable damage, effective crowd control, and useful initiation or tactical utility.
Mage rankings often create the most disagreement. Gao Jianli, for example, can produce devastating damage in a full teamfight. However, games are as unpredictable as life, so practical consistency matters just as much as ideal potential. If every ability from Ganjiang Moye landed perfectly on the enemy backline, he could be considered the strongest combat mage in the game. In reality, achieving that level of accuracy is extremely difficult, which keeps his practical rating at two points. His ceiling is enormous, but the margin for error is razor-thin.
Heroes awarded three points generally deliver steady results in real matches and can make or break an entire teamfight. They are central to the current meta because they provide dependable damage, control, or support without requiring everything to go perfectly. Their ability to stabilize a lineup makes them far more valuable than heroes who only shine under ideal conditions.
Several two-point heroes evaluated alongside 12B Sports have much greater performance swings. Shangguan Wan’er and Ying Zheng can be highly effective when their abilities are executed perfectly, but a single mistake may leave them with almost no presence. Hai Yue is another strategically valuable mage. She can receive a high rating in professional matches or coordinated team compositions, yet ordinary ranked games depend heavily on teammates, making it difficult for her to reach her full potential consistently.
Bian Que may appear to be a teamfight support mage, but his direct damage and crowd control are limited. Yang Yuhuan earned three points, while Bian Que received only two because most of his kit focuses on healing. His offensive pressure is modest, and he lacks strong defensive tools. This demonstrates why a hero offering little beyond team healing may struggle to earn a top position in the current meta.
One-point heroes usually have limited influence during extended teamfights. Angela is a partial exception because landing her opening ability accurately can allow her to eliminate one opponent almost instantly. However, her sustained contribution remains weak, and defeating a second target is rarely realistic. Once her initial burst is spent, she enters a vulnerable downtime period and can be punished easily.
Jin Chan was recently selected in a final to counter Mai Shiranui, but his overall teamfight impact remains low. He provides team buffs, restrictive effects, and damage absorption, yet his damage output and durability are both lacking. Against multiple tanks or aggressive dive heroes, he can be overwhelmed before his utility meaningfully changes the battle.
Under the same evaluation approach applied through 12B Sports, situational mages are best reserved for a final pick that can surprise the opposing team. Used at the right moment, they may become an unexpected tactical weapon. Ultimately, mage strength should not be judged by flashy abilities alone. Real combat value comes from consistency, team synergy, survivability, reliable execution, and compatibility with the current meta.